Ember.StateManager Class
Extends: Ember.State
Defined in: packages/ember-states/lib/state_manager.js:219
Module: ember-states
StateManager is part of Ember's implementation of a finite state machine. A
StateManager instance manages a number of properties that are instances of
Ember.State,
tracks the current active state, and triggers callbacks when states have changed.
Defining States
The states of StateManager can be declared in one of two ways. First, you can
define a states property that contains all the states:
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managerA = Ember.StateManager.create({
states: {
stateOne: Ember.State.create(),
stateTwo: Ember.State.create()
}
})
managerA.get('states')
// {
// stateOne: Ember.State.create(),
// stateTwo: Ember.State.create()
// }
|
You can also add instances of Ember.State (or an Ember.State subclass)
directly as properties of a StateManager. These states will be collected into
the states property for you.
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managerA = Ember.StateManager.create({
stateOne: Ember.State.create(),
stateTwo: Ember.State.create()
})
managerA.get('states')
// {
// stateOne: Ember.State.create(),
// stateTwo: Ember.State.create()
// }
|
The Initial State
When created a StateManager instance will immediately enter into the state
defined as its start property or the state referenced by name in its
initialState property:
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managerA = Ember.StateManager.create({
start: Ember.State.create({})
})
managerA.get('currentState.name') // 'start'
managerB = Ember.StateManager.create({
initialState: 'beginHere',
beginHere: Ember.State.create({})
})
managerB.get('currentState.name') // 'beginHere'
|
Because it is a property you may also provide a computed function if you wish
to derive an initialState programmatically:
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managerC = Ember.StateManager.create({
initialState: function(){
if (someLogic) {
return 'active';
} else {
return 'passive';
}
}.property(),
active: Ember.State.create({}),
passive: Ember.State.create({})
})
|
Moving Between States
A StateManager can have any number of Ember.State objects as properties
and can have a single one of these states as its current state.
Calling transitionTo transitions between states:
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown',
poweredDown: Ember.State.create({}),
poweredUp: Ember.State.create({})
})
robotManager.get('currentState.name') // 'poweredDown'
robotManager.transitionTo('poweredUp')
robotManager.get('currentState.name') // 'poweredUp'
|
Before transitioning into a new state the existing currentState will have
its exit method called with the StateManager instance as its first argument
and an object representing the transition as its second argument.
After transitioning into a new state the new currentState will have its
enter method called with the StateManager instance as its first argument
and an object representing the transition as its second argument.
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown',
poweredDown: Ember.State.create({
exit: function(stateManager){
console.log("exiting the poweredDown state")
}
}),
poweredUp: Ember.State.create({
enter: function(stateManager){
console.log("entering the poweredUp state. Destroy all humans.")
}
})
})
robotManager.get('currentState.name') // 'poweredDown'
robotManager.transitionTo('poweredUp')
// will log
// 'exiting the poweredDown state'
// 'entering the poweredUp state. Destroy all humans.'
|
Once a StateManager is already in a state, subsequent attempts to enter that state will not trigger enter or exit method calls. Attempts to transition into a state that the manager does not have will result in no changes in the StateManager's current state:
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown',
poweredDown: Ember.State.create({
exit: function(stateManager){
console.log("exiting the poweredDown state")
}
}),
poweredUp: Ember.State.create({
enter: function(stateManager){
console.log("entering the poweredUp state. Destroy all humans.")
}
})
})
robotManager.get('currentState.name') // 'poweredDown'
robotManager.transitionTo('poweredUp')
// will log
// 'exiting the poweredDown state'
// 'entering the poweredUp state. Destroy all humans.'
robotManager.transitionTo('poweredUp') // no logging, no state change
robotManager.transitionTo('someUnknownState') // silently fails
robotManager.get('currentState.name') // 'poweredUp'
|
Each state property may itself contain properties that are instances of
Ember.State. The StateManager can transition to specific sub-states in a
series of transitionTo method calls or via a single transitionTo with the
full path to the specific state. The StateManager will also keep track of the
full path to its currentState
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown',
poweredDown: Ember.State.create({
charging: Ember.State.create(),
charged: Ember.State.create()
}),
poweredUp: Ember.State.create({
mobile: Ember.State.create(),
stationary: Ember.State.create()
})
})
robotManager.get('currentState.name') // 'poweredDown'
robotManager.transitionTo('poweredUp')
robotManager.get('currentState.name') // 'poweredUp'
robotManager.transitionTo('mobile')
robotManager.get('currentState.name') // 'mobile'
// transition via a state path
robotManager.transitionTo('poweredDown.charging')
robotManager.get('currentState.name') // 'charging'
robotManager.get('currentState.path') // 'poweredDown.charging'
|
Enter transition methods will be called for each state and nested child state in their hierarchical order. Exit methods will be called for each state and its nested states in reverse hierarchical order.
Exit transitions for a parent state are not called when entering into one of its child states, only when transitioning to a new section of possible states in the hierarchy.
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown',
poweredDown: Ember.State.create({
enter: function(){},
exit: function(){
console.log("exited poweredDown state")
},
charging: Ember.State.create({
enter: function(){},
exit: function(){}
}),
charged: Ember.State.create({
enter: function(){
console.log("entered charged state")
},
exit: function(){
console.log("exited charged state")
}
})
}),
poweredUp: Ember.State.create({
enter: function(){
console.log("entered poweredUp state")
},
exit: function(){},
mobile: Ember.State.create({
enter: function(){
console.log("entered mobile state")
},
exit: function(){}
}),
stationary: Ember.State.create({
enter: function(){},
exit: function(){}
})
})
})
robotManager.get('currentState.path') // 'poweredDown'
robotManager.transitionTo('charged')
// logs 'entered charged state'
// but does *not* log 'exited poweredDown state'
robotManager.get('currentState.name') // 'charged
robotManager.transitionTo('poweredUp.mobile')
// logs
// 'exited charged state'
// 'exited poweredDown state'
// 'entered poweredUp state'
// 'entered mobile state'
|
During development you can set a StateManager's enableLogging property to
true to receive console messages of state transitions.
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robotManager = Ember.StateManager.create({
enableLogging: true
})
|
Managing currentState with Actions
To control which transitions are possible for a given state, and
appropriately handle external events, the StateManager can receive and
route action messages to its states via the send method. Calling to
send with an action name will begin searching for a method with the same
name starting at the current state and moving up through the parent states
in a state hierarchy until an appropriate method is found or the StateManager
instance itself is reached.
If an appropriately named method is found it will be called with the state
manager as the first argument and an optional context object as the second
argument.
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managerA = Ember.StateManager.create({
initialState: 'stateOne.substateOne.subsubstateOne',
stateOne: Ember.State.create({
substateOne: Ember.State.create({
anAction: function(manager, context){
console.log("an action was called")
},
subsubstateOne: Ember.State.create({})
})
})
})
managerA.get('currentState.name') // 'subsubstateOne'
managerA.send('anAction')
// 'stateOne.substateOne.subsubstateOne' has no anAction method
// so the 'anAction' method of 'stateOne.substateOne' is called
// and logs "an action was called"
// with managerA as the first argument
// and no second argument
someObject = {}
managerA.send('anAction', someObject)
// the 'anAction' method of 'stateOne.substateOne' is called again
// with managerA as the first argument and
// someObject as the second argument.
|
If the StateManager attempts to send an action but does not find an appropriately named
method in the current state or while moving upwards through the state hierarchy, it will
repeat the process looking for a unhandledEvent method. If an unhandledEvent method is
found, it will be called with the original event name as the second argument. If an
unhandledEvent method is not found, the StateManager will throw a new Ember.Error.
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managerB = Ember.StateManager.create({
initialState: 'stateOne.substateOne.subsubstateOne',
stateOne: Ember.State.create({
substateOne: Ember.State.create({
subsubstateOne: Ember.State.create({}),
unhandledEvent: function(manager, eventName, context) {
console.log("got an unhandledEvent with name " + eventName);
}
})
})
})
managerB.get('currentState.name') // 'subsubstateOne'
managerB.send('anAction')
// neither `stateOne.substateOne.subsubstateOne` nor any of it's
// parent states have a handler for `anAction`. `subsubstateOne`
// also does not have a `unhandledEvent` method, but its parent
// state, `substateOne`, does, and it gets fired. It will log
// "got an unhandledEvent with name anAction"
|
Action detection only moves upwards through the state hierarchy from the current state. It does not search in other portions of the hierarchy.
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managerC = Ember.StateManager.create({
initialState: 'stateOne.substateOne.subsubstateOne',
stateOne: Ember.State.create({
substateOne: Ember.State.create({
subsubstateOne: Ember.State.create({})
})
}),
stateTwo: Ember.State.create({
anAction: function(manager, context){
// will not be called below because it is
// not a parent of the current state
}
})
})
managerC.get('currentState.name') // 'subsubstateOne'
managerC.send('anAction')
// Error: <Ember.StateManager:ember132> could not
// respond to event anAction in state stateOne.substateOne.subsubstateOne.
|
Inside of an action method the given state should delegate transitionTo calls on its
StateManager.
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robotManager = Ember.StateManager.create({
initialState: 'poweredDown.charging',
poweredDown: Ember.State.create({
charging: Ember.State.create({
chargeComplete: function(manager, context){
manager.transitionTo('charged')
}
}),
charged: Ember.State.create({
boot: function(manager, context){
manager.transitionTo('poweredUp')
}
})
}),
poweredUp: Ember.State.create({
beginExtermination: function(manager, context){
manager.transitionTo('rampaging')
},
rampaging: Ember.State.create()
})
})
robotManager.get('currentState.name') // 'charging'
robotManager.send('boot') // throws error, no boot action
// in current hierarchy
robotManager.get('currentState.name') // remains 'charging'
robotManager.send('beginExtermination') // throws error, no beginExtermination
// action in current hierarchy
robotManager.get('currentState.name') // remains 'charging'
robotManager.send('chargeComplete')
robotManager.get('currentState.name') // 'charged'
robotManager.send('boot')
robotManager.get('currentState.name') // 'poweredUp'
robotManager.send('beginExtermination', allHumans)
robotManager.get('currentState.name') // 'rampaging'
|
Transition actions can also be created using the transitionTo method of the Ember.State class. The
following example StateManagers are equivalent:
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aManager = Ember.StateManager.create({
stateOne: Ember.State.create({
changeToStateTwo: Ember.State.transitionTo('stateTwo')
}),
stateTwo: Ember.State.create({})
})
bManager = Ember.StateManager.create({
stateOne: Ember.State.create({
changeToStateTwo: function(manager, context){
manager.transitionTo('stateTwo', context)
}
}),
stateTwo: Ember.State.create({})
})
|
Methods
- _scheduledDestroy
- addObserver
- apply
- beginPropertyChanges
- cacheFor
- create
- decrementProperty
- destroy
- detect
- eachComputedProperty
- endPropertyChanges
- get
- getPath
- getProperties
- getStateByPath
- getStatesInPath
- getWithDefault
- has
- hasObserverFor
- incrementProperty
- init
- metaForProperty
- notifyPropertyChange
- off
- on
- one
- propertyDidChange
- propertyWillChange
- removeObserver
- reopen
- set
- setPath
- setProperties
- toString
- toggleProperty
- transitionTo
- trigger
Properties
- concatenatedProperties
- currentPath
- currentState
- errorOnUnhandledEvents
- hasContext
- isDestroyed
- isDestroying
- isLeaf
- name
- parentState
- path
- transitionEvent
Events
_scheduledDestroy
private
addObserver
(key, target, method)
Ember.Object
Adds an observer on a property.
This is the core method used to register an observer for a property.
Once you call this method, anytime the key's value is set, your observer will be notified. Note that the observers are triggered anytime the value is set, regardless of whether it has actually changed. Your observer should be prepared to handle that.
You can also pass an optional context parameter to this method. The context will be passed to your observer method whenever it is triggered. Note that if you add the same target/method pair on a key multiple times with different context parameters, your observer will only be called once with the last context you passed.
Observer Methods
Observer methods you pass should generally have the following signature if
you do not pass a context parameter:
1 |
fooDidChange: function(sender, key, value, rev) { }; |
The sender is the object that changed. The key is the property that changes. The value property is currently reserved and unused. The rev is the last property revision of the object when it changed, which you can use to detect if the key value has really changed or not.
If you pass a context parameter, the context will be passed before the
revision like so:
1 |
fooDidChange: function(sender, key, value, context, rev) { }; |
Usually you will not need the value, context or revision parameters at the end. In this case, it is common to write observer methods that take only a sender and key value as parameters or, if you aren't interested in any of these values, to write an observer that has no parameters at all.
Parameters:
- key String
- The key to observer
- target Object
- The target object to invoke
- method String|Function
- The method to invoke.
Returns:
- Ember.Object
- self
apply
(obj)
Parameters:
- obj
Returns:
- applied object
beginPropertyChanges
Ember.Observable
Begins a grouping of property changes.
You can use this method to group property changes so that notifications
will not be sent until the changes are finished. If you plan to make a
large number of changes to an object at one time, you should call this
method at the beginning of the changes to begin deferring change
notifications. When you are done making changes, call
endPropertyChanges() to deliver the deferred change notifications and end
deferring.
Returns:
cacheFor
(keyName)
Object
Returns the cached value of a computed property, if it exists. This allows you to inspect the value of a computed property without accidentally invoking it if it is intended to be generated lazily.
Parameters:
- keyName String
Returns:
- Object
- The cached value of the computed property, if any
create
(arguments)
static
Creates an instance of a class. Accepts either no arguments, or an object containing values to initialize the newly instantiated object with.
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App.Person = Ember.Object.extend({
helloWorld: function() {
alert("Hi, my name is " + this.get('name'));
}
});
var tom = App.Person.create({
name: 'Tom Dale'
});
tom.helloWorld(); // alerts "Hi, my name is Tom Dale".
|
create will call the init function if defined during
Ember.AnyObject.extend
If no arguments are passed to create, it will not set values to the new
instance during initialization:
1 2 |
var noName = App.Person.create(); noName.helloWorld(); // alerts undefined |
NOTE: For performance reasons, you cannot declare methods or computed
properties during create. You should instead declare methods and computed
properties when using extend.
Parameters:
- arguments
decrementProperty
(keyName, increment)
Object
Set the value of a property to the current value minus some amount.
1 2 |
player.decrementProperty('lives'); orc.decrementProperty('health', 5); |
Parameters:
- keyName String
- The name of the property to decrement
- increment Object
- The amount to decrement by. Defaults to 1
Returns:
- Object
- The new property value
destroy
Ember.Object
Destroys an object by setting the isDestroyed flag and removing its
metadata, which effectively destroys observers and bindings.
If you try to set a property on a destroyed object, an exception will be raised.
Note that destruction is scheduled for the end of the run loop and does not happen immediately.
Returns:
- Ember.Object
- receiver
detect
(obj)
Boolean
Parameters:
- obj
Returns:
- Boolean
eachComputedProperty
(callback, binding)
Iterate over each computed property for the class, passing its name
and any associated metadata (see metaForProperty) to the callback.
Parameters:
- callback Function
- binding Object
endPropertyChanges
Ember.Observable
Ends a grouping of property changes.
You can use this method to group property changes so that notifications
will not be sent until the changes are finished. If you plan to make a
large number of changes to an object at one time, you should call
beginPropertyChanges() at the beginning of the changes to defer change
notifications. When you are done making changes, call this method to
deliver the deferred change notifications and end deferring.
Returns:
get
(keyName)
Object
Retrieves the value of a property from the object.
This method is usually similar to using object[keyName] or object.keyName,
however it supports both computed properties and the unknownProperty
handler.
Because get unifies the syntax for accessing all these kinds
of properties, it can make many refactorings easier, such as replacing a
simple property with a computed property, or vice versa.
Computed Properties
Computed properties are methods defined with the property modifier
declared at the end, such as:
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fullName: function() { return this.getEach('firstName', 'lastName').compact().join(' '); }.property('firstName', 'lastName') |
When you call get on a computed property, the function will be
called and the return value will be returned instead of the function
itself.
Unknown Properties
Likewise, if you try to call get on a property whose value is
undefined, the unknownProperty() method will be called on the object.
If this method returns any value other than undefined, it will be returned
instead. This allows you to implement "virtual" properties that are
not defined upfront.
Parameters:
- keyName String
- The property to retrieve
Returns:
- Object
- The property value or undefined.
getPath
(path)
Object
deprecated
Parameters:
- path String
- The property path to retrieve
Returns:
- Object
- The property value or undefined.
getProperties
(list)
Hash
To get multiple properties at once, call getProperties
with a list of strings or an array:
1 |
record.getProperties('firstName', 'lastName', 'zipCode'); // { firstName: 'John', lastName: 'Doe', zipCode: '10011' } |
is equivalent to:
1 |
record.getProperties(['firstName', 'lastName', 'zipCode']); // { firstName: 'John', lastName: 'Doe', zipCode: '10011' } |
Parameters:
- list String...|Array
- of keys to get
Returns:
- Hash
getStateByPath
(root, path)
Ember.State
Finds a state by its state path.
Example:
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manager = Ember.StateManager.create({
root: Ember.State.create({
dashboard: Ember.State.create()
})
});
manager.getStateByPath(manager, "root.dashboard")
// returns the dashboard state
|
Parameters:
- root Ember.State
- the state to start searching from
- path String
- the state path to follow
Returns:
- Ember.State
- the state at the end of the path
getStatesInPath
(root, path)
A state stores its child states in its states hash.
This code takes a path like posts.show and looks
up root.states.posts.states.show.
It returns a list of all of the states from the
root, which is the list of states to call enter
on.
Parameters:
- root
- path
getWithDefault
(keyName, defaultValue)
Object
Retrieves the value of a property, or a default value in the case that the
property returns undefined.
1 |
person.getWithDefault('lastName', 'Doe'); |
Parameters:
- keyName String
- The name of the property to retrieve
- defaultValue Object
- The value to return if the property value is undefined
Returns:
- Object
- The property value or the defaultValue.
has
(name)
Boolean
Checks to see if object has any subscriptions for named event.
Parameters:
- name String
- The name of the event
Returns:
- Boolean
- does the object have a subscription for event
hasObserverFor
(key)
Boolean
Returns true if the object currently has observers registered for a
particular key. You can use this method to potentially defer performing
an expensive action until someone begins observing a particular property
on the object.
Parameters:
- key String
- Key to check
Returns:
- Boolean
incrementProperty
(keyName, increment)
Object
Set the value of a property to the current value plus some amount.
1 2 |
person.incrementProperty('age'); team.incrementProperty('score', 2); |
Parameters:
- keyName String
- The name of the property to increment
- increment Object
- The amount to increment by. Defaults to 1
Returns:
- Object
- The new property value
init
private
metaForProperty
(key)
In some cases, you may want to annotate computed properties with additional metadata about how they function or what values they operate on. For example, computed property functions may close over variables that are then no longer available for introspection.
You can pass a hash of these values to a computed property like this:
1 2 3 4 |
person: function() { var personId = this.get('personId'); return App.Person.create({ id: personId }); }.property().meta({ type: App.Person }) |
Once you've done this, you can retrieve the values saved to the computed property from your class like this:
1 |
MyClass.metaForProperty('person');
|
This will return the original hash that was passed to meta().
Parameters:
- key String
- property name
notifyPropertyChange
(keyName)
Ember.Observable
Convenience method to call propertyWillChange and propertyDidChange in
succession.
Parameters:
- keyName String
- The property key to be notified about.
Returns:
off
(name, target, method)
Cancels subscription for give name, target, and method.
Parameters:
Returns:
- this
on
(name, target, method)
Subscribes to a named event with given function.
1 2 3 |
person.on('didLoad', function() { // fired once the person has loaded }); |
An optional target can be passed in as the 2nd argument that will be set as the "this" for the callback. This is a good way to give your function access to the object triggering the event. When the target parameter is used the callback becomes the third argument.
Parameters:
Returns:
- this
one
(name, target, method)
Subscribes a function to a named event and then cancels the subscription
after the first time the event is triggered. It is good to use one when
you only care about the first time an event has taken place.
This function takes an optional 2nd argument that will become the "this" value for the callback. If this argument is passed then the 3rd argument becomes the function.
Parameters:
Returns:
- this
propertyDidChange
(keyName)
Ember.Observable
Notify the observer system that a property has just changed.
Sometimes you need to change a value directly or indirectly without
actually calling get() or set() on it. In this case, you can use this
method and propertyWillChange() instead. Calling these two methods
together will notify all observers that the property has potentially
changed value.
Note that you must always call propertyWillChange and propertyDidChange
as a pair. If you do not, it may get the property change groups out of
order and cause notifications to be delivered more often than you would
like.
Parameters:
- keyName String
- The property key that has just changed.
Returns:
propertyWillChange
(keyName)
Ember.Observable
Notify the observer system that a property is about to change.
Sometimes you need to change a value directly or indirectly without
actually calling get() or set() on it. In this case, you can use this
method and propertyDidChange() instead. Calling these two methods
together will notify all observers that the property has potentially
changed value.
Note that you must always call propertyWillChange and propertyDidChange
as a pair. If you do not, it may get the property change groups out of
order and cause notifications to be delivered more often than you would
like.
Parameters:
- keyName String
- The property key that is about to change.
Returns:
removeObserver
(key, target, method)
Ember.Observable
Remove an observer you have previously registered on this object. Pass
the same key, target, and method you passed to addObserver() and your
target will no longer receive notifications.
Parameters:
- key String
- The key to observer
- target Object
- The target object to invoke
- method String|Function
- The method to invoke.
Returns:
- Ember.Observable
- receiver
reopen
(arguments)
Parameters:
- arguments
set
(keyName, value)
Ember.Observable
Sets the provided key or path to the value.
This method is generally very similar to calling object[key] = value or
object.key = value, except that it provides support for computed
properties, the unknownProperty() method and property observers.
Computed Properties
If you try to set a value on a key that has a computed property handler
defined (see the get() method for an example), then set() will call
that method, passing both the value and key instead of simply changing
the value itself. This is useful for those times when you need to
implement a property that is composed of one or more member
properties.
Unknown Properties
If you try to set a value on a key that is undefined in the target
object, then the unknownProperty() handler will be called instead. This
gives you an opportunity to implement complex "virtual" properties that
are not predefined on the object. If unknownProperty() returns
undefined, then set() will simply set the value on the object.
Property Observers
In addition to changing the property, set() will also register a property
change with the object. Unless you have placed this call inside of a
beginPropertyChanges() and endPropertyChanges(), any "local" observers
(i.e. observer methods declared on the same object), will be called
immediately. Any "remote" observers (i.e. observer methods declared on
another object) will be placed in a queue and called at a later time in a
coalesced manner.
Chaining
In addition to property changes, set() returns the value of the object
itself so you can do chaining like this:
1 |
record.set('firstName', 'Charles').set('lastName', 'Jolley'); |
Parameters:
- keyName String
- The property to set
- value Object
- The value to set or `null`.
Returns:
setPath
(path, value)
Ember.Observable
deprecated
Parameters:
- path String
- The path to the property that will be set
- value Object
- The value to set or `null`.
Returns:
setProperties
(hash)
Ember.Observable
To set multiple properties at once, call setProperties
with a Hash:
1 |
record.setProperties({ firstName: 'Charles', lastName: 'Jolley' });
|
Parameters:
- hash Hash
- the hash of keys and values to set
Returns:
toString
String
Returns a string representation which attempts to provide more information
than Javascript's toString typically does, in a generic way for all Ember
objects.
1 2 3 |
App.Person = Em.Object.extend()
person = App.Person.create()
person.toString() //=> "<App.Person:ember1024>"
|
If the object's class is not defined on an Ember namespace, it will indicate it is a subclass of the registered superclass:
1 2 3 |
Student = App.Person.extend()
student = Student.create()
student.toString() //=> "<(subclass of App.Person):ember1025>"
|
If the method toStringExtension is defined, its return value will be
included in the output.
1 2 3 4 5 6 7 |
App.Teacher = App.Person.extend({
toStringExtension: function(){
return this.get('fullName');
}
});
teacher = App.Teacher.create()
teacher.toString(); //=> "<App.Teacher:ember1026:Tom Dale>"
|
Returns:
- String
- string representation
toggleProperty
(keyName)
Object
Set the value of a boolean property to the opposite of it's current value.
1 |
starship.toggleProperty('warpDriveEnaged');
|
Parameters:
- keyName String
- The name of the property to toggle
Returns:
- Object
- The new property value
transitionTo
(target)
static
Creates an action function for transitioning to the named state while preserving context.
The following example StateManagers are equivalent:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
aManager = Ember.StateManager.create({
stateOne: Ember.State.create({
changeToStateTwo: Ember.State.transitionTo('stateTwo')
}),
stateTwo: Ember.State.create({})
})
bManager = Ember.StateManager.create({
stateOne: Ember.State.create({
changeToStateTwo: function(manager, context){
manager.transitionTo('stateTwo', context)
}
}),
stateTwo: Ember.State.create({})
})
|
Parameters:
- target String
trigger
(name)
private
Parameters:
- name
concatenatedProperties
Array
Defines the properties that will be concatenated from the superclass (instead of overridden).
By default, when you extend an Ember class a property defined in
the subclass overrides a property with the same name that is defined
in the superclass. However, there are some cases where it is preferable
to build up a property's value by combining the superclass' property
value with the subclass' value. An example of this in use within Ember
is the classNames property of Ember.View.
Here is some sample code showing the difference between a concatenated property and a normal one:
1 2 3 4 5 6 7 8 9 10 11 12 13 |
App.BarView = Ember.View.extend({
someNonConcatenatedProperty: ['bar'],
classNames: ['bar']
});
App.FooBarView = App.BarView.extend({
someNonConcatenatedProperty: ['foo'],
classNames: ['foo'],
});
var fooBarView = App.FooBarView.create();
fooBarView.get('someNonConcatenatedProperty'); // ['foo']
fooBarView.get('classNames'); // ['ember-view', 'bar', 'foo']
|
This behavior extends to object creation as well. Continuing the above example:
1 2 3 4 5 6 |
var view = App.FooBarView.create({ someNonConcatenatedProperty: ['baz'], classNames: ['baz'] }) view.get('someNonConcatenatedProperty'); // ['baz'] view.get('classNames'); // ['ember-view', 'bar', 'foo', 'baz'] |
Adding a single property that is not an array will just add it in the array:
1 2 3 4 |
var view = App.FooBarView.create({ classNames: 'baz' }) view.get('classNames'); // ['ember-view', 'bar', 'foo', 'baz'] |
Using the concatenatedProperties property, we can tell to Ember that mix
the content of the properties.
In Ember.View the classNameBindings and attributeBindings properties
are also concatenated, in addition to classNames.
This feature is available for you to use throughout the Ember object model, although typical app developers are likely to use it infrequently.
Default: null
currentPath
String
The path of the current state. Returns a string representation of the current state.
currentState
Ember.State
The current state from among the manager's possible states. This property should
not be set directly. Use transitionTo to move between states by name.
errorOnUnhandledEvents
Boolean
If set to true, errorOnUnhandledEvents will cause an exception to be
raised if you attempt to send an event to a state manager that is not
handled by the current state or any of its parent states.
Default: true
hasContext
A boolean value indicating whether the state takes a context. By default we assume all states take contexts.
Default: true
isDestroyed
Destroyed object property flag.
if this property is true the observers and bindings were already
removed by the effect of calling the destroy() method.
Default: false
isDestroying
Destruction scheduled flag. The destroy() method has been called.
The object stays intact until the end of the run loop at which point
the isDestroyed flag is set.
Default: false
isLeaf
Boolean
A Boolean value indicating whether the state is a leaf state
in the state hierarchy. This is false if the state has child
states; otherwise it is true.
transitionEvent
String
The name of transitionEvent that this stateManager will dispatch
Default: 'setup'
setup
(manager, context)
This is the default transition event.
Parameters:
- manager Ember.StateManager
- context
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